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You and your friends all make a living selling goods among a series of beautiful tropical islands. Sounds good, right? But there’s a problem. None of you are successful enough to buy your own seaplane, so you’ve all bought one together, which means you have to use the same plane every day to make all the deliveries for the day – and some of you don’t get paid. To make matters worse, the plane is in such poor condition that the instruments are broken, the compass is demagnetized, and the windshield is covered in cracks, duct tape and the remains of a few unlucky seagulls, so the pilot might as well be flying blind…
Every day in Island HopperPlayers auction off the captain’s seat; the player who becomes the captain is responsible for flying the plane for the day, but cannot make deliveries themselves. To make their deliveries, the other players bribe the captain to fly to the islands they need to go to, earning money. When it’s time for the captain to fly, the captain must close his eyes, pick up his goods tokens, and try to land them in an island’s harbor. A successful landing means the players can fulfill their contracts, and the captain receives his bribe – but if the goods splash into the sea, you could end up underwater…
| Age | 13+ |
| Number of players | 2 – 6 |
| Playing time | 30 – 45 |
| In-game text | No |
| Rulebook | English |
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